| JOB ABILITIES INFORMATION
CRYSTAL RESEARCHER
Initial |
Symbiosis |
Reduces research time on a project to three months. |
Five Months |
Teleportation |
Teleports to a previously visited and non-crystallized location. |
Twelve Months |
Vanish |
Flees the scene instantly and go to safety. |
Twenty Months |
Forsaken |
Disables the Jobs of targetted Heroes of Light. |
Thirty Months |
Gift of Crystallis |
Places Barrier, MBarrier, Haste, Regen and Aura on the allied team. |
Forty Months |
Judgement |
Reduces the enemies' health to 10% and places Curse on them. |
Fifty Months |
X-Banish |
Opens portals between the Interdimensional Rift and Worlds. |
Sixty Months |
Class Creation |
Allows to create Jobs with the remnants from destroyed worlds and past Heroes. |
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Job Switch |
Instantly switches to any maxed Job. |
SCRIPT MAGE
Initial |
Magic Item Use |
Can power enchanted items with own magic. |
One Month |
Solid Script: Matter |
Summons words with the properties of physical matter. |
Two Months |
Polyglot |
Learns and translates languages twice as fast. |
Three Months |
We Are Fairy Tail! |
Doubles attack and defense of anyone with the Fairy Tail guild mark. |
Four Months |
Solid Script: Energy |
Summons words with the properties of energy types. |
Six Months |
Rewrite Enchantment |
Can alter the effects of any magic based on the written word. |
Nine Months |
Solid Script: Ambient |
Summons words with the properties of ambient environmental effects. |
One Year |
Break Enchantment |
Can cancel the effects of any magic based on the written word. |
BLACK MAGE
Initial |
Fire, Blizzard, Water, Thunder |
Elemental attack spells (weak). |
Initial |
Focus |
Focuses energy to cast stronger spells. |
One Month |
Aero |
Elemental attack spell (wind). |
Two Months |
Fira, Blizzara, Watera, Thundara |
Elemental attack spells (mid). |
Three Months |
Earthquake |
Elemental attack spell (earth). |
Four Months |
-Ja Unlocked |
Allows to cast elemental spells on multiple targets. |
Six Months |
Firaga, Blizzaga, Waterga, Thundaga |
Elemental attack spells (strong). |
Nine Months |
Shadow Flare |
Very powerful elemental attack spell (dark). |
One Year |
Ultima |
Most powerful non-elemental attack spell (wide range). |
SCHOLAR
Initial |
Libra |
Allows to see an enemy's strengths and weaknesses. |
Initial |
Mad Scientist |
Casts a buff on an ally (+ 25% speed, agility, attack, magic or defense). |
One Month |
Fast Reading |
Reads and memorizes books three times faster than a normal human. |
Two Months |
Stats Lore |
Doubles the effects of items and buffs. |
Four Months |
Enlightenment |
Doubles the attack power of all allies. |
Six Months |
Elemental Tomes |
Casts an elemental attack on an enemy (earth, wind, light or darkness). |
Nine Months |
Flare |
Very powerful non-elemental attack spell (single target). |
One Year |
Translator |
Can understand any language, written or spoken. |
TIME MAGE
Initial |
Slow |
Halves the passage of time for the target, effectively lowering their speed. |
One Month |
Haste |
Doubles the passage of time for the target, effectively boosting their speed. |
Two Months |
Flash |
Allows the character to quickly appear and disappear. |
Three Months |
Demi |
Inflicts damages equal to 25% of the enemy's current health. |
Four Months |
Stop |
Stops the passage of time for a target or area, freezing them in time. |
Six Months |
Banish |
Bans the target to the Interdimensional Rift. |
Nine Months |
Combustion |
Speeds molecules up on a target to the point of causing an explosion. |
One Year |
Maelstrom |
Reduces the health of all enemies to 10% of their current health. |
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Time Kompression |
Reverts to a previous state when on the verge of defeat. |
DANCER
Initial |
Victory Pose |
A dance that restores 1/5 of all allies' health when done at the end of a battle. |
One Month |
Slow Dance |
A dance that can reduces the enemies' speed. |
Two Months |
Polka |
A dance that can poisons the enemy. |
Three Months |
Waltz |
A dance that can reduce an enemy's stats. |
Four Months |
Forbidden Dance |
A dance that inflicts a random status ailment. |
Six Months |
Disillusion |
Allows to stack the effects to two dances. |
Nine Months |
Soul Moves |
Doubles the effects of all dances. |
One Year |
Nameless Dance |
A song that casts Poison, Blind, Silence and Slow on all enemies. |
?????????? |
Choreography of Life |
An otherworldly dance so beautiful, the dead come back to life to watch it. |
Custom Dances
Initial |
Custom Dance #1 |
First custom dance. |
Three Months |
Custom Dance #2 |
Second custom dance. Can also reduces a Job's potential. |
Seven Months |
Custom Dance #3 |
Third custom dance. Can have a poison effect added |
One Year |
Custom Dance #4 |
Fourth custom dance. Can be twice as efficient as regular custom dances. |
WARRIOR
Initial |
Power Break, Magic Break |
Physical attack (lowers an enemy physical or magical power). |
One Month |
Armor Break, Mental Break |
Physical attack (lowers an enemy physical or magical defense). |
Two Months |
Flame Tongue |
Elemental physical attack (fire). |
Three Months |
Liquid Steel |
Elemental physical attack (water). |
Four Months |
Ice Brand |
Elemental physical attack (ice). |
Six Months |
Thunder Blade |
Elemental physical attack (electricity). |
Nine Months |
Assault |
Casts Shell, Protect and Berserk on self, but loses control (ten minutes). |
One Year |
Excalibur |
Most powerful non-elemental physical attack. |
BLACKSMITH
Initial |
Smithing |
Knowledge to craft weapons and armors. |
One Month |
Magic Hammer |
Reduces the magic might of enemies. |
Two Months |
Tool Blast |
Hits all enemy with an energy blast. |
Four Months |
Hammer of Gaea |
Smashes the earth and unleashes an earth attack on an enemy. |
Six Months |
Synthesis |
Can merge weapons together or with other materials. |
Nine Months |
Thor's Hammer |
Unleashes a powerful electric attack on all enemies. |
One Year |
Crystal Infusion |
Can infuse the power of the Crystals into armors and weapons. |
WATER BENDER
Initial |
Hydrokinesis |
Bends the Water element to the user's will. |
One Month |
Ice Claws |
Draws water to the user's finger and freeze it, to be used as a weapon. |
Two Months |
Phase Control |
Manipulates the phases of water (solid, liquid, gaseous). |
Four Months |
Water Jet |
Attacks and pushes enemies back with high pressure jets. |
Six Months |
Iceberg |
Shoots an ice spike to an enemy. |
Nine Months |
Water Bullet |
Uses water in a fashion similar to bullets to attack the enemies. |
One Year |
Heat Death |
Sends a ray of ice to freeze and kill the enemy where they stand. |
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Aquatic Arms |
Creates an extension to the self with numerous and gigantic aquatic arms. |
MONK
Initial |
Kick |
Physical attack (hits multiple targets). |
One Month |
Boost |
Doubles the power of the next attack. |
Two Months |
Perfect Counter |
Stays idle but counter if attacked (x2 attack power). |
Four Months |
Invigorate |
Doubles physical might at the cost of halving defense (ten minutes). |
Six Months |
Fists of Wind |
Increases movement speed (ten minutes). |
Nine Months |
Chakra |
Heal mid wounds and cures status ailments (on self only). |
One Year |
Natural Talent |
Doubles physical might (permanent so long as the Job is equipped). |
ONION KNIGHT
One Maxed Job |
Job Master |
Expands the Job limit from five to ten. |
Three Maxed Jobs |
Multi Exp |
Stored Jobs receive 1/4 of exp even when unequipped. |
Five Maxed Jobs |
Equipment Lore |
Can equip and use the weapons and armors of any mastered Job. |
Seven Maxed Jobs |
Double Exp |
Doubles the exp obtained every months for all equipped and unequipped Jobs. |
Eight Maxed Jobs |
Stats Transfer |
Takes on the stats, strengths and weaknesses of three maxed out Jobs. |
Nine Maxed Jobs |
Ten Skills |
Allows to pick and use ten skills from any maxed Jobs. |
Ten Maxed Jobs |
Melodies of Life |
Awakens the true power of the Heroes of Light. |
ONION KNIGHT -THE TEN SKILLS-
JOB |
SKILL #1 |
SKILL DESCRIPTION |
JOB |
SKILL #2 |
SKILL DESCRIPTION |
JOB |
SKILL #3 |
SKILL DESCRIPTION |
JOB |
SKILL #4 |
SKILL DESCRIPTION |
JOB |
SKILL #5 |
SKILL DESCRIPTION |
JOB |
SKILL #6 |
SKILL DESCRIPTION |
JOB |
SKILL #7 |
SKILL DESCRIPTION |
JOB |
SKILL #8 |
SKILL DESCRIPTION |
JOB |
SKILL #9 |
SKILL DESCRIPTION |
JOB |
SKILL #10 |
SKILL DESCRIPTION |
ADVANCED JOBS
ALCHEMIST
Initial |
Mix |
Merges items to create different ones. |
Scholar Maxed |
Crystal Maker |
Allows character to create crystals out of dead monsters. |
Blacksmith Maxed |
Mastery |
Improves the quality of forged or synthesized creations. |
Final |
Miracle Worker |
Can create legendary metals out of iron and steel. |
TACTICIAN
Initial |
Ignis |
Adds to the magic power half of the physical power, and vice versa. |
Warrior Maxed |
Arcfire |
Summons then launches a pillar of fire (strong). |
Scholar Maxed |
Thoron |
Most powerful electricity spell. |
Final |
Nosferatu |
Dark magic that drains the damages inflicted to the enemy (mid). |
MASTER BENDER
Initial |
Elemental Shield |
Allows the user to use the element to shield self. |
Monk Maxed |
Elemental Charge |
Allows the user to charge its moves, making them much more powerful. |
Bender Maxed |
Elemental Creation |
Allows the user to create its element at will. |
Final |
Elemental Conversion |
Allows the user to change its element into a specific new element. |
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